![inked a tale of love switch inked a tale of love switch](https://www.gematsu.com/wp-content/uploads/2012/11/zp-209525_Dragon-Quest-X_2012_11-11-12_002.jpg)
This is presented from an isometric point of view whereby stage layout takes inspirations from an M.C. The story is otherwise aided by an economically light touch, dropping crumbs of intrigue where needed to push forward and satisfy throughout the short runtime. The way that this finds itself isn't a bad thing though - instead possibly being a secret ingredient for an interesting flavour. This happened, and then this happened, and then this happened. You can see the artist's hands affect levels as an occasional reminder that this is a world within a world with an unreliable narrator, but there can also be a sense of Inked: A Tale of Love maybe not being aware of its own concepts that are being alluded to, somewhat presenting like a story that may have been improvised on the fly.
![inked a tale of love switch inked a tale of love switch](http://helewix.com/howto/wp-content/uploads/2020/10/Hello-Neighbor-2-Alpha-1.5-Spooky-Scary-Raven-Brooks-1132x509.jpg)
Honestly, Hideo Kojima should take notes. This seems to be much of the point upon reflection at doors close, though some metaphor and subversion will keep one guessing. If one were to surmise a deeper meaning, without giving too much away, there is a nice tension between the definition of romantic love and that of a love for creating art that ties everything together. In between these perspectives it's often difficult to work out who the actual protagonist is, what their intentions might be, or even how they might relate to each other, if that is the case. That of the subject, directly controlled, and that of the artist which speaks. Whilst certainly not shying away from heavier themes, what makes Inked: A Tale of Love's narrative so compelling is that it is - sort of - told from two perspectives at the same time.